Every Friday, as we wait for the 11:30 lunch notification from our Flight Attendant, we’re gathering our decks and making the trek to stake claim on a large communal space for “Friday Family Lunch” aka “Game Time!” It all started as a grassroots effort from our most loved, McKee. His mission was to get his coworkers involved in social deception games – like Coup, Avalon, and most recently, Werewolf.
We started with Coup. This fairly simple game, allowing up to 6 players, is a great way to learn more about the people you thought you knew everything about. You wouldn’t believe how good these folks are at deceiving their friends, all in the name of fun. As the size of our league expanded, our need for games allowing more people became apparent. McKee offered a solution…
Avalon – a battle of good and evil. Merlin and the Arthurian Knights face off against Mordred, his assassin, and their minions. This game causes more of a rise out of players because in each turn, a player must select which people they trust to be “good” to go on a mission – with hopes that mission will be successful. Or bad, depending on which side you’re batting for. Everyone playing swears they’re good which makes it far more interesting. As we continued playing Avalon, our interest in this genre of games piqued.
Soon, I will introduce Ultimate Werewolf (or a variation) to my peers. Like Avalon, this is a game of good and evil, but there is a lot more to it. There are two phases that go back and forth: a night phase where werewolves eat villagers and a day phase for the villagers to discuss who could be a werewolf (and for werewolves to throw villagers off their scent). These games tend to last quite a bit longer, and they require a moderator to facilitate game play. Being a moderator is the most fun responsibility ever. You have the opportunity to know everything that is going on. You get to watch the “werewolves” wake up in the night phase and argue silently on who to “eat”. You get to see what straws villagers grasp at to determine who the werewolves really are. Watching mob mentality decision making process in a mock setting is a joy – I promise.
At Daxko, we believe in working hard and playing hard. For some of us, playing hard is a game of kickball with our peers. For others, it is a social deception game. Either way, it gives us a moment to step back and enjoy some of the things we love with some of our favorite people.
Emily V. is a proud dog mom, and Netflix connoisseur, and lives on Daxko’s Engagement Solutions Team.
About the Author
Emily Vonbartheld is an Daxko Engage Implementation Specialist.More Content by Emily Vonbartheld